The costs of intellectual property and patents
Introduction
Intellectual property rights in general and patents in particular are monopoly rights under a disguise. For the sake of encouraging innovation and the communication of ideas, society grants exclusive exploitation rights to the company or individual holding the patent, therefore making patents a very effective way for big business to circumvent anti-monopoly legislation.
The justification for inventing the concept of patents in the first place was this one: we wanted to support innovation, so we wanted to reward inventors, and for this we accepted a temporary monopoly in return for sharing the idea (when a patent is filed, the idea is published) and for giving it away (after a 20-year period, the idea goes into the public domain). Obviously, this scheme is more beneficial for society than an absence of protection, which would result in either discouraging inventors, or at least in making inventors keep most inventions secret. When the inventor dies, the idea is lost.
Essentially, it is the general public, or more specifically the customer, who pays for the idea: because of the exclusive exploitation rights granted to the holder of the patent, the product is sold with a higher commercial margin. The good side for the customer is that he/she only has to pay for successful ideas. The ideas which do not make it into a successful product will not generate revenue for the inventors: it is as if these unsuccessful ideas had been ‘given away’ with simply a 20-year delay.
Monopoly is not the only solution
But granting monopoly rights over an idea is not the only way we could encourage ideas. There are at least two other ways.
The first alternative is public research. We do not call them inventors, but I am certain that publicly-funded research scientists are contributing far more efficiently to the world of ideas and innovation than corporations. As soon as they are published, new scientific discoveries enrich the public domain, and they often lead to successful commercial applications from companies who file patents based on industrial applications of free, public-domain ideas.
The second alternative is preemption: society (represented by a government, a patent office, an association, etc.) could buy an idea upfront when the applicant files for a patent. The deal could be the following: how much do you want society to give you (the inventor) in exchange for giving the idea away? This is exactly what big corporations do when they buy patents from private inventors or small businesses. The main difference is that society, now holder of the patent, would choose to give away the idea. The net result is that the inventor has received the same reward, but the general public gets the benefit of the idea for a fraction of the price.
Free ideas have more value than commercial ones
You could argue that 20 years is not long when we consider really really good ideas like the wheel, the bicycle or semiconductors. So why I am so keen on seeing innovation make its way into the public domain as fast as possible?
The first reason is that there is a very stiff threshold effect between something free and something we have to pay for. If I tell you I have an idea which might make your day or even make you rich, but that you have to pay me 10$ first, you would certainly decline the offer. And even if I told you the idea first, and then told you you had to pay 10$ to use it, you would probably decide to try to find another way of doing the same thing rather than pay me the 10$, even though the extra effort you put into it would probably greatly exceed the 10$ mark. Maybe if I had asked you only 1$ or 1c, you would not have been so strong-headed. But if I had given the idea for free, then I am quite sure you would have taken it at once. Or even better: you would have improved on it and probably shared your new idea for free.
This leads to the second reason why I think ideas should all be free: many ideas are just marginally good ideas until they meet a host of other ideas and they can make a fantastic whole. To make a good bicycle, you need the wheel, you need cable spokes, tires, sprockets, ball bearings, a fork with trail, a diamond frame, hollow tubes, welding, light alloys, pedals, cranks, gears, a drive-chain, a derailleur. Each of these is a patentable idea in itself. Imagine you wanted to invent the bicycle and had to pay for all of these but did not know whether you’d sell three or ten, or maybe a hundred bicycles (how could you predict it was going to be the single greatest revolution in human transportation after the wheel?), you would have been stuck.
Ideas have to circulate, they have to meet, exchange, improve each other, talk together, fight. The more barriers between them, the harder it is for them to grow into really great improvements.
Legal costs of enforcing a stupid system
Now imagine I had told you a really good idea for making butter, and then asked 10$ in case you wanted to use the process. You could very well say no thanks and use the idea nonetheless, as no-one would know how you make your butter. Once disclosed, ideas can never be taken back. Therefore it takes a lot of effort to consider ideas like solid objects that can be traded, sold, and taken back.
It is a bit like giving you a chair for free, allowing you to take it home, but asking you 10$ for each time you actually sat on it. I would have to plant cameras in your home (or a pressure detector in the chair) to know whether you were using the chair or not. But that would be a violation of privacy, so I would need to go to the courts and get a legal action started if I wanted to go that way.
Ideas are not solid objects that we can apply the standard commercial business model to. Just like digital music, when one wants to go against the laws of physics (I cannot prevent you from copying a file when I want you to be able to download it for listening, and I cannot physically take back an idea I have disclosed), one has to spend considerable effort on legal aspects. And each time, there is no benefit for society, only lawyers get richer.
A few examples of the costs related to forcing ideas into an inadequate model:
- because patents are a property right, the text must be absolutely unambiguous and must follow a very strict pattern, by law. When I could simply publish my idea in a few lines so that my colleagues and competitors worldwide would understand what it is, I have to spend ten times the effort and force the idea into a very awkward mold of matryoshka-doll-like claims, with very awkward language so I leave as few cracks as possible for the competition to break it or find a workaround.
- because patents are a monopoly right, they are a key element in failing to find commercial agreements. The question of what party will become proprietor of whatever innovations result from a given joint project is so important that we are seeing more and more projects delayed or even dropped because both parties could not find an agreement over the corresponding contract clauses. Instead of encouraging innovation, patent laws are in fact holding collaboration back. When you know how much collaboration can boost innovation, you understand that intellectual property becomes clearly counter-productive in those cases.
- because ideas should never be disclosed outside of the patenting process (otherwise the patent is not valid) and because the patenting process is so long (up to several years), we are stuck in the development of a great new idea: we need external funding to proceed, but we can hardly communicate what it is we want funding for. And even if we can communicate, we are asking funding while telling at the same time that we will have exclusivity. I do not know many customers who would love such a bargain.
- legal battles over a patent result in so much legal costs that any commercial profits from the exploitation of the patent would be nulled. Big corporations know it. This is why they favor quantity over quality: nobody will dare to question the validity of 1000 patents. Between them, big corporations merely count patents and mutual patent violations, and they generally do not go to full-fledged legal action. But against smaller businesses, they do not hesitate to unleash the steam-roller.
Costs of monopoly
As mentioned above, legal costs are so high that nobody really dares to question patents. Therefore, big corporations with a lot of cash, a large patent portfolio, and an intimidating team of IPR lawyers can essentially claim monopoly over almost anything and kill off weaker competitors by simply raising the fist of their intellectual property rights.
As they get more powerful and richer, they start intense lobbying in favour of extending intellectual property rights:
- in scope (patenting living things, patenting exotic medicinal plants that aboriginal healers have always used but never published about, patenting genome,…)
- in time (there is intense lobbying from big pharmaceutical firms to extend patent monopoly from twenty years to fifty or seventy years, with the justification of long time-to-market for new molecules)
As they can keep their monopoly only by renewing their patent portfolio, they start a runaway race for innovation. Innovation for the sake of monopoly, not for the sake of any true advantage to the general public. And to make sure the general public runs along, they start spending the monopoly money on advertising. By endlessly fueling our frustration and making stuff with the new patented gizmo appear so much more desirable than the stuff we just bought, advertising contributes to the general dissatisfaction while it feeds landfills. Therefore, not only do we have to pay more for some innovation because it is patented, but as it is an innovation we do not really need, we pay even more for the advertising which frustrates us into buying it; and a little extra for resource depletion and pollution.
Just give
We should just give our ideas away. After all, an idea is the least costly and the most valuable gift.
I will write soon why I even think there is a business model for open-source industrial innovation just like there is one for open-source software. Stay tuned.